Sunday, May 12, 2024

10mm Belgians 1914

Years ago, I embarked on a early WW1 project and painted up decent sized French and German armies for the opening weeks of the Great War. Nearly all of the figures were from the Magister Militum range (I had to use Kallistra dismounted cavalry and also opted for Pendraken artillery pieces). I always wanted to add some Belgians into the mix and found some on eBay some time ago. The unpainted figures languished in my collection and so I decided to finally tackle them. Here are the results. 

Here we have 4 battalions (each comprising of 4 infantry companies and a command base), a brigade MG company base and a regimental commander. I plan to add two more infantry battalions, perhaps a chasseur battalion and some other brigade assets. 

Close up of a battalion. Each base represents a company. The blue greatcoats are a bit darker in person. I have read they were a blue/black and attempted to recreate that with these guys (perhaps a bit more blue than actuality). 

A different angle of the same battalion. I will probably paint a battalion in black/green greatcoats and yellow shako pompoms to depict some chasseurs a pied. Unfortunately there aren't any Carabiniers in the Magister Militum range (although oddly they do have Carabinier machine gun crews). 











In an attempt to match the basing of the German and French armies, I went with a fine green turf flocking material. I prefer static grass these days but I wasn't displeased with the result. 












Closeup of the maxim machine gun. I use a homebrew, 2 page quick play ruleset I obtained from a friend over at the HAWKs wargaming group. 











Another angle of the machine gun base. I ordered a 3D print Minerva armored car that will provide some firepower that those plucky, outmanned and outgunned Belgians. 



 









Lastly, here is a picture of the regimental commander which is a French general from Magister Militum's Crimean War range. Unfortunately, there are quite a few gaps in the MM WW1 range (no senior command, no dismounted cavalry, no Russians, etc.) and I don't expect that to be rectified since the company has shut up shop. 

Sunday, April 28, 2024

Catholic League reinforcements...

After the recent (and incredibly fun) games of Liber Militum Tercios, I've been spurred on to add to my Thirty Years War collection. As previously mentioned, the armies were assembled based on those present at the battle of Fleurus. To game other early war actions, I need to paint some more units. First up are some classic infantry squadrons of the Catholic League. 


 






I resumed the Thirty Years War project while I was still painting up 10mm Ottoman infantry for the Crimean War project. I find often find myself painting a few different projects at once. 

It's been a few years since I've tackled figures for this project so I was curious if I would remember the process I previously used to painted them. Happily, I quickly got back into the rhythm of things. Here is the result, a relatively generic battalion from one of those Catholic German cities. The design painted on the cast-on flag was found from an online image search. 








Here is the rear of the unit. I went with a Bavarian blue and claret red color palette. To make them a bit less than uniform, I incorporated other colors: greys, browns and greens. I think it came out well. I should mention that this unit is comprised exclusively of Old Glory 10mm. Their 10mm English Civil War range is probably one of their nicest of their offerings in that scale. They are incredibly easy to paint up. 

As I prepare more Catholic League units for painting, I'm currently working on some 10mm WW1 Belgians that have been languishing on painting table for a few years. Hopefully I can snap some pictures of the aforementioned Ottomans and the Belgians and post them to the blog. Speaking of those Belgians, I really need to find a 10mm Minerva armored car somewhere...


Thursday, April 25, 2024

Nyenschantz 1656

Tonight my gaming buddy Alex and I got in another game of Tercios. Alex offered to design the scenario and bring the armies which sounded great to me as I just had to come and roll dice (and push lead).

Alex chose a battle from the Russo-Swedish War of 1656-1658, he took the "Defenders of the Realm" scenario and crafted it around the siege of Nyenschantz (1656). Historically, Pyotr Potemkin took his Russian army and laid siege to the Swedish-occupied city of Nyenschantz (present day St Petersburg). 











(Pyotr Potemkin)

For the scenario, as the Russian commander, I gained victory points for damaging the fortress. The Swedes needed to destroy Russian units and prevent the Russians from causing too much damage to the fortifications. 

The Russian army deployed. A streltsi unit on the left flank with two pike and shot units in the center with an artillery battery and cavalry on the right. Facing them are two Swedish pike and shot units and cavalry on the way to the rescue.

The Russian right flank comprised of two boyar units and a unit of dragoons (adorned in red).


The Russian right and center comprised of a unit of streltsi and two mercenary pike and shot units.


A Swedish defender of the realm. The Swedes start with two pike and shot units to defend their fort but could expect three units of cuirassiers to help push back the Russian horde.


A turn of cards during the opening rounds of the battle. My plan was to get the streltsi into an assault of the fort while the pike and shot pinned the Swedish foot. Alex decided the best defense is a good offense and moved his infantry forward.


A gap opened between the Swedish infantry units and my dragoons raced through towards the fort. My artillery moved forward and began to bombard the fort before getting wiped out by a Swedish infantry unit.


The pike and shot units on each sides lugged it out and the Swedish cavalry inflicted some wear points on the boyar cavalry. As the Russian commander, I was fine with this...the boyars needed to occupy the Swedish cavalry for as long as possible. To make this happen, the boyar cavalry executed several evades to stay alive and draw the Swedish cavalry away from relieving the siege.


As the Russian center held and the boyar cavalry played a delaying action, the streltsi and the dragoons assaulted the fort. At the end of five turns, the Russians had inflicted enough damage on the fort while keeping their army (barely) intact to achieve a victory.

The game was a blast, thanks to Alex's scenario design. It was a much smaller battle than Fleurus so it played smoother and quicker. I am a big fan of the rules, the cards create friction with the command and control. Units had orders but sometimes events on the battlefield made those orders less than ideal. I look forward to more games of Tercios in the future!














Sunday, March 31, 2024

Balls Bluff Visit

On the weekends, my two dogs wake up like they are shot out of a cannon. If I don't get them exercised and worm out early, they will be harassing me for the rest of the day. 


This morning, I drove a bit to Balls Bluff (Virginia) Battlefield Park. It's a place that both I and my dogs have explored countless times. Back in 1861, a few months after the first Battle of Manassas, those grounds witnessed an interesting battle (large skirmish perhaps) when a Union force crossed the Potomac River on a reconnaissance in force with less than stellar results. 


Confederate forces quickly responded and drove the Union soldiers off the steep bluffs and back into the river. A US Senator, Edward Baker, died in the battle while leading troops from his native California. 




I've always toyed with the idea of wargaming the action. I have ACW armies in 10mm that I could use Years back I speed painted armies for a Longstreet project with my gaming buddy Frank. Incidentally, Frank's rebel forces were based on the Army of Northern Virginia. I think the biggest hurdle to refight it on the tabletop is recreating the undulating terrain and the steep bluffs along the river. 

Apparently there's a board game that allows players to recreate the battle in 2D. The game has pretty decent reviews, perhaps I will just try to find a copy of the boardgame. 




 

Thursday, March 28, 2024

Fleurus 1622: Tercios

This evening, Alex and I got together for a game of Liber Militum Tercios using my 10mm armies. We'd refight Fleurus between the Protestant League and the Spanish. It was a pretty decent sized battle for Tercios but I think it handled it well. 

In the scenario, General Mansfeld (yours truly) is trying to navigate his tired army back to Dutch lands but is intercepted in Spanish Flanders by General Cordoba (Alex). The Protestants need to get over half their units past the Spanish or defeat Cordoba and his army. The Spanish must prevent this. The Protestant army is bigger but they are near mutinous (to reflect this, I rated most of their cavalry as mercenary) and the Cordoba can count on some veteran units. 


View of the battle array from the Spanish side. I chose fairly historical deployments for both sides.

The Spanish left commanded by Da Silva, three units of cavalry and the baggage train which is impassable.

The mighty Spanish tercios of the center. Two of them are "viejo" which gives them veteran status. Also some artillery.

And the Spanish right under Gaucher comprising of three cavalry units...
...and a company of shot deployed in the fortified farm.

The Protestant right commanded by Christian of Brunswick. It looks like a lot (eight cavalry units) but most are mounted harqbusiers and also mercenaries. This means less hitting power and a bit more brittle than you'd think.

Another angle of Christian's cavalry flank.

The Protestant center comprising of 6 units and some artillery.

The Protestant right flank of Johan Streiff. Three cavalry units.

Turn one (from the Protestant point of view), the Protestants surge forward with "Ready" cards and Alex gets exotic with his plan. The Tercios move to the flanks and the cavalry swings toward the center. Interesting...

The beginning of Turn Two. The Protestant center manages to fire off some salvoes of musketry and cannon fire causing some wear. The Protestant right flank moves toward contact.


The Protestant right flank and the Spanish left flank surged into a large cavalry action. My poor decision-making and even worse die rolls made this a bloodbath. Here, Lintzow's mounted harqbusiers are driven off by Losada's mounted harqbusiers.


The punching power of veteran cuirassiers smashed Fleckenstein's mounted harqbusier unit.
The Protestants even managed to lose combats they should have won. Here Streiff's personal unit of cuirassiers is defeated by Benenguer's mounted harqbusiers.

Streiff's right flank dissolved with two units smashed and one disordered and in shameful retreat. "Mercenary" units are automatically removed from the table once they hit break point, whereas regular units have a chance to stay on the table.
The Protestant center was slightly more successful, driving off some Spanish cavalry and inflicting some wear markers (red or white puffs). The Protestant left was fairly indecisive, despite a numerical superiority, the Protestant mounted harqbusiers attempted ineffective carracole maneuvers and avoided coming into melee with the Spanish tercios and cavalry.

The Protestant Liebgarde infantry unit managed to shatter a foolhardy charge by Roblas mounted harqbusiers. The Spanish cavalry unit was shattered in the process...

However, Mitzlaff's "Blue" regiment of infantry was not so fortunate. They were charged by Tercio Isenberg in a bloody struggle that saw several rounds of combat. In Tercios rules, pike armed infantry combats can be declared "bad wars" by either side which extends melees. Alex invoked "bad war" over and over again until finally Mitzlaff's unit was broken.


At this point, my entire right flank was essentially gone. I had lost two cavalry units and an infantry unit on that side of the battlefield. My left flank was a swirling mess of ineffective caracoling and my center was no closer to pushing thru the Spanish opposition. At this point, Mansfeld conceded a clear defeat. Alex and his Spanish host had wone the battle.

I had a blast even though I was thoroughly thrashed. The battle played out somewhat similar to the historical outcome. Poor cavalry performance doomed the Protestant infantry in both reality and on the tabletop. Alex and I got through four turns of combat in about two hours. It was the first time playing for both of us and we chatted a bit throughout the game. The combat felt right and it was fairly simple mechanics and lots of fun. The cards littered the battlefield which some may find untidy but I didn't mind so much. I will definitely play again.













































Sunday, March 24, 2024

Badger Games Painting Contest

As previously mentioned, I entered the Badger Games painting competition where attendees of Adepticon voted for the winners. Badger requested participants not to post images of their entries but since Adepticon is over, I think it should be okay to post now (even tho results haven't been announced).

Without further ado, here is my entry:




















Since the Space Gobbo had a retro feel, I wanted to paint him as such. I gave him a pink boom box stereo, denim pants and bandana with red star.













The back of the boom box has some retro stickers with the anarchy and NOFX stickers. Rules didn't permit modification of the base but you could decorate it. I added some mushrooms and a few spent shell casings made from plastic rod. I liked how the red armor came out, overall I was pretty pleased with the little green fella. 

I didn't get the results I wanted in the Pendraken painting competition (completely shut out from placing) and I don't expect to place in the Badger competition but I enjoyed painting the models. 

Tuesday, March 19, 2024

6/10mm Italian Village

In the third and final (for now) installment of posts focusing on Total Battle Miniatures villages, I present an Italian village. I anticipate this village will feature heavily in my Risorgimento battles. I have Baccus 6mm armies (unpainted of course) for the 1859 war between France and Austria. I have 3mm building options for my 6mm armies but I could just as easily use this one. 

As mentioned previously, this village is a one piece resin casting where the buildings and base are all together. 

The fact it is one piece made painting a bit of a challenge, it was tricky to get the brush to hit certain details in awkward areas 

Here I have deployed a 10mm unit of Garibaldi's redshirts into (or rather on top of) the village. Because you can't remove buildings like their other villages, the unit fits in awkwardly. 

Here we have the redshirts putting on a demonstration in front of the village. I definitely prefer the village sets with removable buildings but these aren't bad either. As I neared completion of this project, I decided to order some more buildings from TBM. This scenery emphasis the past few weeks was a nice diversion and I think I am ready to resume proper miniature painting. I have some 10mm Fenians on my paint desk that I need to tackle.