I was supposed to wargame a battle from the Spanish Civil War with one of my gaming buddies today but real life intervened with a schedule conflict and he couldn't make it. I decided to try to run through the scenario anyway since I had booked a table at my local gaming store.
The scenario was generated with ChatGPT and was titled Las Olivas. The scenario involved an infantry company of CTV backed up with a couple of tankettes advancing north trying to secure an intersection at the village of Las Olivas (named after the nearby olive groves). Opposing them were two platoons of International Brigade. Both sides could count on some HMGs and mortars, although only one side would really utilize their heavy weapons.
Above is an overview of the battle map and deployment. The Italians are at the bottom of the picture with two tankettes leading the advance. An infantry platoon is marching behind them with a platoon on either flank advancing through the fields. Since the ground was muddy with ran, the tankettes would have to roll if they wanted to leave the road. A "1" would stop movement and a "6" would get them bogged down.
I placed a good amount of scenery: small copses of trees, elevated area, hills, rocky outcrops and of course some olive groves. On occasion, I would even properly modify the shooting because of this scenery....more on that later.
The Italian right flank an infantry platoon of three sections, attached LMG and an attached leader. An LMG attachment gives an infantry section an extra shock die whereas a leader can be used for an extra activation.
Italian left flank and center ready to begin their advance towards Las Olivas.
The International Brigade left flank. All units are waiting hidden which means they can't be shot at or do any shooting.
The International Brigade right flank. Three sections of infantry (one with an attached LMG, another with an attached grenade team) and a HMG with attached leader.
The CTV had initiative as attackers to start the game off. They rolled a D6 and scored a 5, this means a normal game turn where they can activate four bases. I inadvertently moved all of them. An infantry section on the International Brigade opened up with reactive rifle fire on an advancing CTV infantry section. They rolled two dice (one shock die and one kill die), scoring 6 on both! The 6 on the kill die meant the Italians were wiped out. (GAME NOTE: I probably did this in error as there was a small rise in the ground in between the shooter and the target, probably should have been rolling with just a shock die).
The Italians fired back with an infantry section supported by a light machine gun and scored a 6 on one of their shock die which drove the same International Brigade section off the hill in panic.
Meanwhile, an International Brigade HMG on their right flank lays in hiding on the hill....
The Italians kept trying to advance but were taking incoming fire which often drove them back with "men down" or in "panic". Luckily both of these can be rallied from...
Since the Italians were rated as a bit unmotivated, the International Brigade side had two white chits they could use to induce a shock die roll on an Italian unit of their choosing. An attempt on the lead tankette yielded a "5" which did nothing.
The section of International Brigade that recorded the first kill of the game attempted to rally from their panic and rolled a "6"! Not good! They panicked again and departed the table edge.
The Republican side activated their light artillery and managed to score some hits which caused panic in a section of Italians.
And now it was the Italian side's turn to lose a rally and have a section of infantry (as well as a leader and LMG) panic off the table.
As the Italian tankettes drove forward, the Republican HMG caused a flinch on the section of infantry providing the tankettes support. A section of infantry with a grenade attachment decided the time was right to assault the lead tankette.
With their infantry support driven off further than an inch away (and thus unable to intercept the Republican assault), the tankette was on it's own. The Republicans had a +3 and rolled a "6" for a total of 9. The tankette rolled a 3 which meant the little tin can of a tank was knocked out!
With a tankette KO'd and supporting infantry driven off in panic, the Italian center was struggling.
On the Italian right, another Italian infantry section was wiped out when the Republican infantry and a LMG opened fire from the olive grove (scoring a "6" from the black kill die).
The remaining Italian tankette unloaded their 6.5mm machine gun on the Republican position responsible for mowing down their infantry support and cleared them from the olive grove (rolling a 6 on their kill die).
An overview of the relative positions at this stage of the game. The Italian central thrust to secure the intersection and olive grove has faltered. The Italian right has had the most success in their advance but has also seen casualties. At this point, the Italians have lost a platoon's worth of infantry (three sections/bases) and a tankette. They also have two infantry sections with "men down". The International Brigade has lost two sections of infantry in defense of Las Olivas.
I played out one more turn and the Italians suffered two more "men down" results on the right flank infantry sections. At the end of this turn (I lost track of turns but it was probably around six or seven), I decided the Italians had failed in their push to take the cross roads at Las Olivas. Two thirds of their infantry required rallying and they suffered enough losses as it was.
A hard fought victory for the brave volunteers from the International Brigade! Despite playing solo, I had a most enjoyable time. There were things I did wrong (i.e. some of the shooting modifiers, forgetting to limit activations for normal turns and forgetting to roll every turn to see what kind of turn type it is ) and there were some things I was uncertain of (does initiative alternate or whomever rolls the turn type?). Next time around, I will be better prepared.


On a side note, it was a fairly quiet day at the gaming shop but I had the opportunity to chat with some younger gamers around 12 or so. I thought they were playing Warhammer from a distance but to my surprise they informed me they were playing Baron's War scenario using Daniel Mersey's Lion Rampant rules and using Perry HYW plastics as proxies. The paint jobs and scenery were quite impressive (as seen above), as was their grasp of the rules and history (certainly all superior to my skills and knowledge at that age). With all of the concern about the graying of the hobby, it was really nice to see some younger gamers embracing historicals.