Friday, November 8, 2024

New Purchases and Norse Progess






Since Fall In, I've managed to keep the pedal to the metal and make good painting progress. I finished the painting on my Big Battle Ravenfeast Viking army, with the archers, scouts and Tostig's rebels finished this week. I still need to ink and base the recently painted figures, but once complete will be showcased in blog post of their own. I started working on the Saxon fyrd...my hope is that Rob and I can game these battles at Cold Wars (if there is a Cold Wars).





In other news, I made a few purchases this week. While surfing Tumbling Dice's website, I noticed Jim Jackaman's Corsairs and Cavaliers ruleset for Wings at War range was released. I had to get my hands on these as Jim has been such an inspiration for me. I added some ironclads for the 1879 War of the Pacific to my shopping cart (yest another project I really should tackle and complete).
I also placed a decent sized order from Pendraken, some Boers and Afghans to fight my 19th century colonial British. That reminds me that the Pendraken painting competition is around the 
corner in February although I'm not sure I will participate. 

 













Last but not least, here are some of the scenery pieces I purchased from Monster Fight Club, I plan to use those bushes for trees in smaller scale games like To The Strongest...which reminds me that I really need to start those 10mm Persian, Indian and Macedonian armies for To The Strongest once I finish the Normans and Saxons for Big Battle Ravenfeast.

On the topic of purchases, it seems that Magister Militum's 10mm historical ranges have been sold to a new (and unknown) owner. It was about 14 months ago that Magister Militum stopped taking orders (of things not in stock). I made several very large purchases before the deadline trying to get everything I could possibly need. It didn't take long for me to realize there were things that I wished I had ordered. And of course I recently acquired a large bundle of MM Mid/Late War WW1 Germans and British that I'd like eventually expand upon with some artillery and French ...






Monday, November 4, 2024

Run for the Hills Redux


For the Saturday evening game at Fall In with Rob, I brought out my 10mm Anglo Zulu War stuff for a game using Dan Mersey's The Men Who Would Be Kings rules (TMWWBK). It would be a refight of the same scenario I games with Alex earlier this year. Essentially a British force gets points for crossing the length of the table and editing off the board. The Zulus are deployed on either flank and will try to stop them. The British have 3 infantry companies (A, B and C) and a unit of Natal Native Horse. The Zulus have 6 regiments, half are married veterans (better leadership) and half are unmarried (better at stabbing). 


The table layout with the British on the left. The gaming mat is from Cigar Box and the mountains are from Monster Fight Club. I purchased more of the mountains at the convention and you will see them in more battle reports (most likely TMWWBK and Krapistan).

My rather spiffy artistic rendering of the tabletop above, I've been making these for scenario printouts which contain units, game-specific special rules, etc. It helps me remember.


 




Some of the Zulu regiments (above and below) on display at full strength before the British Martini-Henry rifles punched holes in their masses. 
















Of course when the Zulus did manage to make contact, they out their spears to good work. Early on, one of the infantry companies took massive casualties (above).


 













The NNH raced across the table and nearly made it across but we're caught by the Dust Raisers and wiped out (above).

The game played out very similar to the game with Alex, the British got bogged down in the first third of the table as the initial Zulu regiments forced them to stop moving and start shooting. Shaking off pinned markers, the Zulus ultimately overwhelmed the plucky Redcoats. No units made it across the table this time. 

We had a blast with TMWWBK, it was fun rolling buckets of dice and seeing mass casualties. It's a good ruleset if you want to push lead, roll dice and have a good time without thinking too hard (excellent for a Saturday night convention game). Rob and I both agreed it's a tough scenario for the British. Unless they blast away most of the Zulus, they won't be able to cross the table. 

I need to get more scenery (farmsteads, kraal, baggage) to play other scenarios. I also want to pick up some Boers and Pathans to allow me to game other conflicts like the First Anglo Boer War and 2nd Anglo Afghan War. 

Killiecrankie (sort of)

I have been working on the Killiecrankie project since my trip to Scotland in late July and I was able to get enough figures done for a gameable matchup with Rob during Fall In. The Williamites had 5 pike and shot battalions to the Jacobites 6 highlander units and one pike and shot unit (Purcell's Irish). Despite being outnumbered in the scenario (which they were not in the actual battle), they had more army points than the Jacobites. I downgraded Kenmure's two battalions to "raw" and made every Williamite unit roll before the start of the game. On a 5 or 6 they would start off disordered and require an orders check roll to remove the disorder. Rob rolled poorly and every infantry unit except one of Kenmure's battalions was disordered. Luckily for Rob, he was able to shake all of the disorder in the first two turns prior to any action.








A map of the deployment (above) and the actual tabletop deployment from the Jacobite side below.








I made the large hill and small knoll myself in the weeks leading up to Fall In, I'm pleased with the results, it didn't stick out as a different colored terrain piece.














Order cards being assigned to the units (above), the opening turns saw each side advance towards their enemy. A few units were outside command range and require orders check (below), the results were unsuccessful as they became less than willing to move. The Jacobite cavalry raced toward the center of the Williamite line to face their mounted couunterparts. Meanwhile the Scottish leather gun fired without any results.




The Jacobites enjoyed some initial success as the Jacobite cavalry drove off the Williamite horse with heavy casualties and rode down the crews of the leather gun battery (above), knocking the artillery out of action. On the Jacobite left, clan Macdonald faced off against Weem's government highland company (below). The Williamite highlanders suffered badly but managed to stay on the battlefield despite reach the breaking point of their stamina.






















Clan MacLean getting charged by one of Kenmure's battalions (above) after being savaged by musket fire during a failed charge. Things went poorly on the Jacobite left flank. Ewan Cameron and his Cameronians shrugged off volleys and had several successful charges, ultimately breaking a unit of Kenmure's Regiment and then successfully removing a wear point but couldn't push any other Williamite infantry past their breaking points. Their other clans on the left had much less success and soon it was only the Cameronians holding their side of the battlefield.













In the center, the Jacobite cavalry was having more success, driving off their mounted opponents and causing some havoc with flank charges on pike and shot units in the Williamite center. Ultimately the Gentleman Highlanders were overly aggressive and got ridden down by Annandale's horse after the latter rallied and charged back into the mix. 













On the Jacobite right, things were a slow grind. They were piling up wear points on Balfour and Ramsay's Regiments but not able to break them. MacLean was driven after an unsuccessful charge against Lauder's grenadier detachment on the knoll. Finally, the Highlanders began to waver after Purcell's Irish were driven off the field by Balfour's Redcoats. By turn 7, the Williamites were able to claim a "fair" victory. 











Both Rob and I really liked the game and how the rules played. This was my third game of Tercios! but my first attempt with Highlanders. I like how the rules treated them, you don't want to get in a firefight using them, their only choice is to get stuck in but if they don't break their opponent quickly, a grinding melee will most likely be a failing endeavor. I think that is consistent with historical accounts. 

I played this scenario without the full Williamite force since I hadn't painted up Mackay's and Leven's regiments, which would give the government army 9 total infantry units to the Jacobites 6 infantry units. If I replay the scenario with the full forces, I will probably make the initial die-roll for disorder among the Williamite forces a permanent status. 

This was also my first use of commanders leadership traits and virtues. I limited each commander to one of these traits (Dundee had two) and they could only use them when attached to a unit. I think I will continue to apply them in this limited manner because it didn't make their presence too fiddly. 

I can't wait to play more Tercios. It's a fun game and I look forward to getting exotic armies like Muscovites and Ottomans on the tabletop. 








 

Sunday, November 3, 2024

2024 Fall In Recap

 Sunday evening is here and another convention has come and gone, this weekend it was 2024 Fall In held in Lancaster, PA. 

I got to the convention early Friday afternoon and met up with my old friend and gaming buddy Rob. We walked around the vendor area and I managed to quickly unload some cash with scenery purchases from Monster Fight Club and a miniatures case from Dave's Baggage Train









A few hours later, Rob and I indulged in a tradition established many years ago, a Friday evening naval game hosted by our favorite GM Brian. Occasionally it's an ancient or renaissance galley action but our favorites are games of Brian's age of sail rules Form on the Admiral's Wake. 

The battle was a refight from the Four Days Battle during the Anglo Dutch Wars. I commanded the English center and managed to contribute to the smashing English victory. Rob was on the losing side with the Dutch van.













Lots of really nice looking games and I kick myself that I didn't take as many photos as I intended. The photos above are from a Mad Max game, a Viking raid and Munchkin Wars. 

Saturday I found some good deals in the flea market. I picked up a bag of 10mm WW1 figures from Magister Militum and Pendraken. I look forward to tackling these little fellas some time..I also picked up some decks of Aircraft and Aces cards for Aeronautica Imperialis (a game I own and have never played). 








I hosted two games for Rob, a refight of Killiecrankie and and Anglo Zulu War battle (which I had previously gamed with my friend Alex). 

I won't go into too much detail of the two games since they will be their own separate posts but suffice to say we had a blast. 

The only blemish on the weekend was me not seeing the raffle that was going on during the convention until it was too late to purchase tickets. I normally participate and have had some good luck winning prizes so I was but gutted to realize they just moved it from the normal location. 

As I unpack my things, I'm energized to hobby more and looking forward to the next convention in a few months time. 

Thursday, October 17, 2024

Ferdinando Hastings' Regiment and Fall In games...

 















I just finished Hastings' Regiment and it will prob be the last I complete prior to the Fall In convention. I wouldn't have made a post for just one completed unit but I like this particular unit because it was the only English unit at Killiecrankie, the only one with yellow trim (the Scots units either had red or white facings) and their Colonel was an interesting character. My wargaming friend "One Lover" Ray (who frequently posts comments of encouragement below) explained the "colorful" background of Hastings here

I will be hosting two games for my friend Rob at Fall In. One will be a refight of my Anglo Zulu War game of The Men Who Would be Kings. The other will be a Killiecrankie-inspired scenario. I say inspired because the government force will be short a few units (I ran out of time to paint them). 

The Williamite force will consist of the following, with their classification according to Tercios:

1 x Hastings' Regiment - Pike & Shot (135 points)

2 x Kenmure's Regiment - Pike & Shot, Raw (270 250 points)

1 x Ramsay's Regiment - Pike & Shot (135 points)

1 x Balfour's Regiment - Pike & Shot (135 points)

Lauder's Grenadiers - Musketeer Company (55 points)

Weem's Highlanders - Melee Company, Mercenaries (50 points)

Aberdeen's Horse - Cavalry Company (? points)

Belhaven's Horse - Cavalry Company (? points)

Leather Guns - Light Artillery (60 points)

Commanders: Mackay (Zeal) , Balfour (Discipline)

Total: 615 820 Points (apparently my math skills left slot to be desired when I made my initial "fuzzy math" computations. 


The Jacobite force is this:

1 x Cameronians - Clubmen, Well Equipped, Enraged (90 points)

5 x Highlanders - Clubmen, Equipped, Enraged (400 points)

Purcell's Irish - Pike & Shot (135 points)

Dundee's Bodyguard - Cavalry Company (? points)

Gentleman Highlanders - Cavalry Company (? points)

Commanders: Dundee (Dexterity), Cameron (Sacrifice)

Total: 625 Points  


The battle map will look something like this...






To balance the game out a bit, I may have the Williamite infantry roll at the beginning of the game to see if they are "disordered" which would reflect the lackluster results some of the veteran units displayed in the historical battle. 

Wednesday, October 16, 2024

Future plans and lots of lead...











As I approach the terminus of the Killiecrankie project (four more Williamite infantry units and some terrain is all that remains), my mind has already begun to figure out what is next. As my mind takes inventory of various projects, I begin to suffer paralysis by analysis and the options are overwhelming. 

Starting at 3mm, I have a collection of WW2 North African theater armies to use with Sam Mustafa's Rommel rules and 1980s SADF and Angolan armies for Tankwreck!

I could stay in 6mm and the 17th century: for Scotland, I still have the lead to flesh out forces for the Argyll Uprising of 1685, my Scanian armies are about 75% complete and I have unpainted figures for 17th century Ottomans, Muscovites and Poles. 

Then there is 10mm, I really do need to finish my Ravenfeast Big Battle armies for the 1066 campaign. I also want to expand my Dux Bellorum armies at some point as well..

There are many other options in 10mm...I am near completion of my Thirty Years War armies. Just a few more Catholic infantry units, some cavalry and baggage would allow me to game the various battles of the Bohemian campaign. 

The Fenian project has stalled somewhere midway through and I do have those pretty War of the Pacific Armies that I could paint up in honor of my Santiago trip. How could I forget the abandoned Crimean War armies or the Risorgimento and there are a few units left to paint for my Mexican American War project. 

I also have various forces for the 20th century conflicts using Five Core Company Commander (Spanish Civil War, Korean War, French Indo China, Yom Kippur,  and some leftover Falklands War stuff). 

I shouldn't even mention 15mm with the South American Wars of Liberation, Carlist Wars and also slews of unpainted 16th century warbands for Irregular Wars. I could add to my 15mm Krapistan armies...I really should do that. 

Since I already mentioned 15mm, I might as well mention 28mm. I don't do too much of this although I have a few In Her Majesty's Name companies that haven't ever left the shrinkwrap of their boxes. Equally shameful is the fact that my Test of Honour Japanese have never been released from their packaging. I wont bring up the 28mm fantasy stuff...

Naval wargaming is also a possibility. I have 1/2400 modern fast craft and missile boats, 1/2400 ironclads for the  War of the Pacific, or tackle my 1/3000 Battle of Copenhagen fleets. 

We've addressed land and sea so I'd be negligent if I didn't bring up the various 1/700 Tumbling Dice aircraft that desperately need paint and the scenery that goes with it. There are aircraft for WW1, Arab Israeli War of 1948, Korean War, Vietnam, Indo Pakistan, Ogaden War and the Falklands. 

For the remainder of 2024, I think I will probably try to finish up one of the above-mentioned projects that is near completion and I really want to tackle my 10mm Macedonian, Persian and Indian armies for To The Strongest! I should really try to address my lead like. 




Saturday, October 12, 2024

Government Army for Killiecrankie

I've had some travel these past few weekends which has impacted my productivity. I know that these armies won't be complete for the Fall In convention, I'm hoping I to get gameable forces to get in a game with my good friend Rob. Mackay's army isn't complete just yet but I figured I would give a progress report.

First up is Kenmure's regiment. I have two battalions of this regiment. These were one of the units raised prior to the battle. The other regiment was Leven's, which I plan to field on the tabletop with bonnet conversions (if I am pleased with the green stuff  attempts at bonnets)..

Next up is Ramsay's regiment, one of the units of the Scots Brigade. I should mention that the government flags are from Barry Hilton's League of Augsburg range. Beautiful flags, Ramsay's has an interesting design with the chevron and creature (seal?) on the chevron.

Balfour's regiment, all of these fellows are in red coats faced white.

Bellhaven's and Annandale's horse. I decided to paint one of the units in blue (a common color for militia).

Both Bellhaven's and Annandale's horse are small units, just detachments.

Next up are Lauder's grenadiers. These were a converged group of grenadiers from the various units who operated as the vanguard of Mackay's army.

The Scottish grenadiers at the time wore a stocking cap with brown fur upturned liner. In order to replicate this look, I used Baccus' French dismounted dragoons from their WSS range. 

At Killiecrankie, the Scots government army likely had some "leather guns", for my army I opted to use a small gun from their Sun King range. I painted the barrel a black so that one mistake it as a leather gun. 

Scottish gunners wore a similar headgear as the grenadiers. Again, I opted to use converted French WSS dragoons. I should point out that the gun's apparently weren't very effective in the battle. There is an account of one of their shot becoming lodged (and stopped) by a highlander's targe. 

Here re see the command bases, Mackay is on the right and Balfour is in the buff coat on the left.

The full Scottish government army thus far. I still need to paint up five more infantry brigades.