Saturday, April 25, 2026

Big Battle Ravenfeast: Hastings

At the last minute, Alex and I decided to get together for some gaming. It was my turn to host the game and I hadn't done much preparation so I figured a game of LittleWarsTV's Big Battle Ravenfeast would be ideal.

I painted up the Norman, Saxon and Viking armies but never had a chance to game with them so this would be an ideal opportunity with some quick-play rules like Ravenfeast. My scenery isn't perfect for the 1066 campaign scenarios but it's good enough for this outing. I opted to go with the Battle of Hastings, I would command the Anglo-Saxon army and Alex would lead the Normans.

Ravenfeast, and the Big Battle variant, are fairly simple and straightforward: IGO/UGO with the usual sections comprising a turn (rally, movement, missiles, melee, morale, etc.). A player succeeds when they roll equal or lower than a stat line for their unit.


Harold Godwinson (lower right corner) with 3 units of huscarls and 9 units of Wessex fyrd. Harold would command the right flank.


Harold's brothers Leofwyn and Gyrth (center row) would hold the left flank with 2 bases of archers and 5 bases of veteran fyrd (I decided to use my Viking bondi as select fyrd to aid in visual recognition).


I deployed the archers on the extreme left followed by the veteran fyrd to their right. Leofwyn and Gyrth were deployed along the line to stiffen the fyrd. Harold and his huscarls formed the center and a deep formation of Wessex fyrd were on the far right flank.


Bishop Odo (bottom) with 3 units of Norman infantry and 3 units of Norman cavalry would command the left for the Normans.


William (bottom) with 2 bases of crossbowmen, 3 bases of Norman infantry and 3 bases of Norman cavalry.


Eustace would command the reserve with 3 bases of Flemish infantry, 2 bases of archers and 2 units of cavalry.


Norman deployment.



The Norman cavalry charged home and slammed into the flanks and center of the Anglo-Saxon line. William's foot started in shieldwall and moved slowly towards the line of contact.


The Norman missile troops managed to kill off the Anglo-Saxon archers during the initial exchange of arrows. 


The Anglo-Saxon left was in danger of getting flanked so I began to move fyrd from the second line to extend and secure the flank.


The Anglo-Saxons had a lot of inferior fighters in the fyrd but the combination of being in shieldwall on the hill made it hard for the Normans to inflict casualties (Alex and I forgetting to apply the cavalry's "mighty" modifier in the first few turns also contributed to Anglo Saxon durability). Alex ordered his infantry to move forward into the maelstrom.


The battleline saw significant losses (red caps) for William. Leofwyn suffered a casualty but he is "tough" and can take 2 hits before falling. The shieldwall was a tough nut to crack...


As the battle wore on, casualties began to mount. The integrity of the shieldwall was broken and parts of Harold's line could no longer count on the save modifier they initially benefitted from. Smaller, isolated battles took place along the line. A few "Deaths Worthy of a Song" and the death of Odo caused morale checks along the line and failed rallies caused more carnage.


Both armies suffered enough casualties that army morale tests were triggered and units on both sides panicked (yellow caps). Some did not recover.


All that remained of both armies. Both armies reached their break point and since phases within a turn are simultaneous, we agreed that night had arrived and both armies were exhausted. A bloody draw.



The fight between William and Leofwyn on the left flank.

I think the battle lasted about two hours and it was a most enjoyable game, Alex and I had fun and we are both interested in fighting the other scenarios. We did some things wrong and we forgot some rules (Alex remembered to use the "feigned flight" only once). It was good to get the armies on the tabletop on a rainy Saturday afternoon and roll some dice.






































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