It's been a while since I visited Krapistan, my fictional 3rd world paradise used for my AK-47 Republic games. I decided it's been too long and for the next time we get together, I invited Alex to join me in writing another chapter for lovably dysfunctional Krapistan. Not sure when we will game this one, but here are the scenario details:
We last saw the fundamentalist Al Kebab movement doing battle with the government-backed Nawab in Kaput province. Al Kebab was bloodied but victorious.
Due to global conflict and blockades, fuel has been getting scarce and valuable in Krapistan. Rumors of fuel caches hidden throughout the Kersplat Basin by the previous regime have reached both the central Krapistani government and also Al Kebab. Abu Kebab sees the fuel as vital to sustain the warmachines of his movement and also the grills to ensure his skewers of meat are properly cooked.
The Krapistani government has sent some regulars under Turan Aabdar to assist the local warlord Dagarwal Baaqi's Kersplatti militia in an effort to secure the rumored fuel caches before Al Kebab's black-clad followers find it first. The residents of Kersplat have heard whispers that Turan Aabdar is a vegetarian and are blasphemous to the ears of Abu Kebab.
The scenario will feature a table with rough road running along the center of the basin (game table), several abandoned villages and palm groves are scattered along the road. Rugged mountains and hills are placed near the edges of the table. Six random tokens will then be placed within six inches of the road, roughly half of these will be fuel caches and the other half are dummies. Once a unit comes in contact with a marker, it takes the remainder of the turn to "search and secure". If a unit can remove a cache back to their edge of the table, they receive 30 victory points, mere possession as the end of the game is 10 points per cache. Caches can be driven off the table in vehicles. Each side has one "spy" that allows them to view the true nature of a marker before the beginning of the game.
Because I am lazy, the orders of battle will be eerily similar to the previous battle of Mirhadan even though this battle is being fought in an entirely different province!
Al Kebab
Bashi Bazouks (hardened militia): BRDM, 5 infantry, 1 RPG, 1 HMG
Martyr Cycles (clan militia, move as trucks): 3 mounted infantry, 2 mounted RPGs
Battlegroup Hamal (clan militia): BMP, truck, 5 infantry, 1 commander (Abu Kebab), 2 RPG
Battlegroup Samaka (clan militia): BMP, truck, 5 infantry, 1 mortar, 1 HMG, 1 RPG
Battlegroup Farkah (clan militia): 6 infantry, 1 RPG
Dagarwal Baaqi
Krapistani Regulars: (regulars) 7 infantry, 1 RPG, 2 BTRs
Clan Khan (militia): tank, truck, 6 infantry, 1 mortar, 1 RPG
Clana Abdul (militia): tank, truck, 6 infantry, 1 mortar, 1 RPG
Clan Babak (militia): 8 infantry, 2 RPG, 1 commander (Dagarwal Baaqi)


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