The title is a reference to the 1983 movie WarGames when the computer program WOPR asked what kind of game a young Matthew Broderick wished to play.
Recently, I saw an episode of LittleWarsTV in which the club used ChatGPT to craft a Peninsular War scenario between Spanish Guerrilas and a French force. The approach taken seemed unbelievably easy so I decided to take some practice runs at this AI-driven scenario generation.
I started off by asking ChatGPT to craft a wargames scenario during the Russo-Swedish War that occurred between 1656-1658. Surprisingly, it provided me a scenario for the Battle of Nyen which I played a few years ago with my friend Alex. I was blown away so I asked for a hypothetical scenario and the AI program gave me a battle where the Swedes were defending a ford crossing and even gave me the historical context. Simply incredible! Pushing the envelope, I asked the program to craft the scenario using Liber Militum: Tercios wargaming rules and it tailored the scenario, more or less, to what the AI could find regarding the rules. There were things that I would need to tweak but the whole experiment was really quite impressive.
I don't often have a lot of time to game and sometimes scenarios are a time-consuming stumbling block. Using AI to generate plausible scenarios (real or hypothetical) along with the historical context will be incredibly helpful to improve my gaming experience.
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