While I am in the midst of painting up Austrians for the 1859 war, I began thinking of the Korean War. Last year I painted up a reinforced infantry company and my preferred ruleset for 20th century company-level combat is Five Core Company Command. As mentioned previously, the rules give good games but are a bit generic by design.
I had previously brainstormed ideas for using the rules for French Indo-China and I decided to make a post for thoughts on Korea.
From my understanding, the Chinese phase involved the communist forces using night operations to infiltrate with light infantry undetected in an effort to get combat on close quarters to mitigate allied advantages in artillery and air support. Wave attacks would try to threaten flanks and isolate enemy units. The terrain featured alot of hills and broken ground limiting mobility for vehicles.
So how can I attempt to replicate this feel on the tabletop with Five Core Company Command?
For reduced light scenarios, increase the likelihood of scurry or firefight turn types.
Give Chinese forces fewer support weapons but perhaps more specialist attachments. And additional infantry sections.
Allied/American forces get a finite number of air/artillery support cards they can use to try and call in additional off-board firepower.
Provide Chinese player the ability to redeploy a finite number of infantry sections a certain number of inches closer to enemy units. Once redeployed, the units will be hidden. This will represent Chinese infiltration.
I still need to paint up my American forces for this project but as I continue to brainstorm I will add thoughts and ideas to this post in updates. Feel free to provide ideas in the comments section.

No comments:
Post a Comment